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Managing your server

How to reduce lag on a Minecraft server

By the Severoo team Published 6 min read

In short

Minecraft server lag is one of three problems: the server ticks too slowly, a player's connection is slow, or a player's device draws too few frames. Only the first is fixed on the server. Check with /tps and /mspt (a healthy server shows 20 TPS and under 50 MSPT), then work through the fixes here in order.

On this page

Minecraft server lag is one of three different problems: the server is ticking too slowly, a player’s connection is slow, or a player’s device is drawing too few frames. Only the first is fixed on the server. So check before you change anything. On Paper, run /tps and /mspt. A healthy server shows 20 TPS and an MSPT below 50.

The three kinds of Minecraft server lag

Kind What players see Who feels it How to check
Server tick lag (low TPS) Mobs freeze, broken blocks come back, players snap backward Everyone, at the same moment /tps, /mspt, /tick query
Network lag (high ping) Actions land late, chat and doors respond slowly One player, or the players far from the server /spark ping, the player list
Low frame rate (FPS) A choppy picture, while everything still happens on time One player, on one device The F3 screen on Java Edition

How to tell which one you have

Run these in the server console without the slash, or in game as an operator.

1. Check the tick rate. The server tries to run 20 ticks a second, so each tick has 50 milliseconds. MSPT is milliseconds per tick: Paper’s command reference notes that it should be below 50 for 20 TPS.

/tps
/mspt
/tick query
/spark tps
  • /tps (Paper and Purpur) shows the average TPS over the last 1, 5 and 15 minutes.
  • /mspt (Paper and Purpur) shows the average, lowest and highest milliseconds per tick over the last 5, 10 and 60 seconds.
  • /tick query works on a vanilla server. It reports the target rate and the time per tick, and says so when the game cannot keep up.
  • /spark tps prints TPS and processor usage. spark has been bundled with Paper since 1.21. On Fabric, Forge and NeoForge, install it from its download page.

2. Check ping. /spark ping prints the average ping of the players online. Add --player and a name for one player. On Java Edition, holding Tab shows connection bars beside each name: according to the Minecraft Wiki, the fullest icon means under 150 ms. F3 + 3 shows a ping graph.

3. Check frame rate. On Java Edition, press F3 and read the FPS line. The debug screen is Java only.

Then read the result:

  • MSPT above 50, everyone affected: server tick lag. Use the fixes below.
  • 20 TPS, one player with high ping: that player’s connection or distance from the server.
  • 20 TPS, good ping, choppy picture: that player’s device.

Fix server tick lag, in order of payoff

Change one thing at a time and run /mspt again after each.

1. Run Paper if you do not need mods

Paper is server software built for performance. Its own documentation says “Out of the box, Paper is optimized for performance.” It runs plugins, not mods. Back up your world before switching. Our comparison of Paper, Spigot and Purpur explains the choice.

On a modded server you cannot use Paper. The Lithium mod optimizes game logic on Fabric and NeoForge servers, and Modrinth lists it for Minecraft 26.3 as of October 2026.

2. Lower simulation distance, then view distance

Both live in server.properties. Both default to 10 and accept 3 to 32.

  • simulation-distance is how far from each player the server updates entities. It costs processor time.
  • view-distance is how much of the world the server sends to each player. It is cheaper than simulation distance, but every chunk takes memory: about 441 chunks per player at 10, and 289 at 8.

Paper’s documentation does not recommend numbers. It links to a community optimization guide, which says to keep simulation distance equal to or lower than view distance and strongly discourages setting either below 5. Within those limits, this is a starting point of our own:

simulation-distance=6
view-distance=8

Stop the server, edit the file, then start it again. The server.properties guide covers the file, and the server.properties generator writes it for you.

3. Pre-generate the world

Creating new terrain is heavy work, so lag often appears when players explore. Chunky generates the chunks ahead of time. It is listed for Paper, Spigot, Fabric, Forge and NeoForge. Install it first, the same way as any plugin or mod, and restart. Then run these in the console while nobody is online:

chunky radius 3000
chunky start

chunky pause saves progress, chunky continue resumes and chunky cancel stops the task. A generated world takes disk space, so watch your storage. A free Severoo server has up to 20 GB of NVMe SSD storage.

4. Cut entity and redstone load

Every mob, dropped item and minecart is updated every tick. On Paper, /paper entity list lists the entities that are currently ticking, so you can see which kinds have piled up. Then:

  • Ask players to cap animal pens and switch off redstone clocks they are not using.
  • Lower the mob caps under spawn-limits in bukkit.yml. The defaults are 70 for monsters and 10 for animals. Go down in steps: fewer mobs also means slower mob farms.
  • Try a faster redstone engine. In config/paper-world-defaults.yml, find the existing redstone-implementation line under misc and change its value:
misc:
  redstone-implementation: ALTERNATE_CURRENT

The default is VANILLA. Restart after the change. Paper’s world configuration reference says the alternatives “can greatly reduce the lag caused by redstone dust” but also change how redstone dust behaves, so test your players’ contraptions afterward.

5. Find a slow plugin or mod with a profiler

A profiler records what the server spends its time on. Start it while the lag is happening. Paper’s profiling page is firm that the problem must be occurring for the result to mean anything.

/spark profiler start --timeout 600

After 600 seconds, spark returns a link to a report. Open the Server thread and follow the lines with the highest percentages. The Sources view shows a separate tree for each plugin or mod, which is the quickest way to spot one that stands out. Update or remove it, or send the link to its developer.

For short spikes instead of constant lag, record only the slow ticks, then stop the profiler by hand:

/spark profiler start --only-ticks-over 150
/spark profiler stop

6. Set memory correctly

Memory settings come last because they rarely cause tick lag. Paper’s documentation says to give -Xms and -Xmx the same value, about 1000 to 1500 MB below what your host gives you. The start script generator builds the command. If you are truly short, the RAM calculator shows how much you need.

Fix high ping

Ping comes from the distance between a player and the server and from the player’s own connection. No server setting changes it.

  • If your host lets you pick a location, choose the one nearest to most of your players.
  • Players on Wi-Fi can move closer to the router or use a cable, and pause downloads and streams.
  • If everyone has a high ping at once, the problem is on the host’s network. Contact the host.

Fix low frame rate

Frame rate belongs to the player’s device. The player can lower render distance and graphics quality in the game’s video settings, and close other apps. Nothing on the server raises it.

What no free host can promise

Free hosts generally run many servers on shared processors. When other servers on the same machine are busy, your ticks can take longer, and no setting of yours changes that. Nobody can honestly promise zero lag, and Severoo does not.

What you control is how much work your server asks for. The six fixes above lower it, and our plans page lists what a free server gets. If MSPT stays above 50 on a small, clean server at every hour of the day, the machine is too busy: tell your host, and send a spark report with the message.

Frequently asked questions

Why is my Minecraft server lagging with only a few players?

Player count is rarely the cause on a small server. Look for a large mob farm, a redstone clock, players exploring new terrain, or one slow plugin or mod. Run /mspt to confirm ticks are slow, then /spark profiler start --timeout 600 while the lag is happening to see what the server is spending its time on.

Does more RAM fix Minecraft server lag?

Only when the server is short of memory. Slow ticks are a processor problem, and Paper's documentation says more memory does not mean better performance above a certain point. Our guide to how much RAM a Minecraft server needs lists the signs of a real shortage.

What is a good TPS for a Minecraft server?

20. That is the rate the game is built to run at, and it cannot go higher in normal play. Each tick has 50 milliseconds, so an MSPT below 50 means the server is keeping up. MSPT is the more useful number: it shows how close you are to the limit before TPS starts to drop.

What view distance should I set to reduce lag?

Lower simulation-distance first, because it controls how far from players the server updates entities. Both settings default to 10 and accept 3 to 32. Paper's documentation gives no numbers. The optimization guide it links to strongly discourages going below 5. A starting point of our own is simulation-distance=6 and view-distance=8.

How do I know if the lag is my internet or the server?

Ask whether everyone feels it at the same moment. If they do and /mspt is above 50, it is the server. If the server shows 20 TPS and only you lag, check your ping with /spark ping or the bars in the player list. A choppy picture with a good ping is your device's frame rate.

Can a free Minecraft server run without lag?

It can run well, but no host can promise zero lag. Free hosts generally share their processors between many servers, so a busy neighbor can slow your ticks for a while. The fixes in this guide lower the work your server asks for, which is the part you control.

Start your free server

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